AI Insights · Timothy · January 2022
Top 5 Dinosaur Games in Russia Q4 2021
Explore the performance of the top 5 dinosaur games in Russia during Q4 2021, including download trends, revenue, and active users.
In the fourth quarter of 2021, the top dinosaur games in Russia showcased varied performance metrics on a unified platform. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Hyper Evolution from SayGames Ltd saw a significant peak in weekly downloads early in the quarter, with numbers hitting approximately 210K in the week of October 25. However, downloads tapered off gradually, reaching around 22.6K by the end of December. The game’s weekly active users mirrored this trend, peaking at about 253K in late October and declining to roughly 38.1K by the end of the quarter. Revenue remained minimal, with a slight uptick to $1 in the last week of December.
Dinosaur Rampage by Geisha Tokyo, Inc. experienced steady growth in weekly downloads, starting from around 9K and rising to approximately 21.3K by December 20. Active users also showed positive momentum, increasing from about 74K in late September to over 122K by the end of the quarter. Revenue for the game was modest, peaking at $6 in the first week of November.
Grand Monster Rope Hero Game by Ruling Games had a slow start but gained traction in November, with weekly downloads surging to nearly 23.7K by November 22. Active users followed a similar pattern, growing from a mere 44 in late September to approximately 15.3K by early December. The game’s revenue saw a minor increase to $7 in the final week of December.
Dino T-Rex from Offline Games maintained a consistent download rate throughout Q4, averaging around 7K weekly downloads. Active user numbers were impressive, fluctuating around the 530K mark, with a peak of 565K in late October. The game did not generate any revenue during this period.
Bubble Shooter: Egg Shoot by Sonatgame saw its downloads climb from around 300 in late September to approximately 19.9K by November 22, before stabilizing around 8.6K by the end of December. Active users also increased significantly, reaching about 25K by the end of the quarter. However, the game did not generate any revenue in this period.
These insights are based on data from Sensor Tower. For more detailed metrics and trends, visit Sensor Tower’s platform.